Archive for June, 2016

Adding an aluminum band to BB-8

Saturday, June 25th, 2016

For my BB-8, I’m doing mixed materials. The dome and body are both Styrofoam, with additional materials added as necessary. One of the pieces I’ve added is an aluminum band around the bottom of the dome.
I managed to find a strip of aluminum at Ace Hardware that’s 1/16″ thick, 3/4″x48″. The band only needed to […]

3D printing is one tool

Monday, June 20th, 2016

3D printing is only one tool in making. Saying “I only do 3D printing” is like a carpenter saying “I only use a saw”. We use 3D printing for a variety of purposes:

Calibrating settings (e.g. layers, infill, print speed, overhangs, rafts, etc.)
Test prints (checking sizes and fit, overall look, supports)
Internal parts
Parts to be combined with […]

Functions are cheap

Saturday, June 18th, 2016

As object-oriented programmers (or procedural), we have a tendency to write a lot of code with barely any functions. It’s better to adopt a mindset that functions are cheap. The only time this isn’t true is when you measure the speed of the code and find that functions are slow–typically because you’re calling them millions […]

Finishing 3D Prints

Friday, June 17th, 2016

I’m building a BB-8. My BB-8 is a mixture of Styrofoam, metal, and 3D printed parts.
Here are a couple of the 3D printed parts:

These pieces printed pretty much the way they’re sitting. On my printer, this left ridges going around parallel to the circles. I finished these pieces by sanding. So much sanding. I spent […]