Easy email deleting on iPhone

December 29th, 2008

I sometimes have fat fingers on my iPhone and end up opening messages instead of deleting them (hey, it looks like a delete swipe to me).

An easy trick, as of one of the 2.x updates, is to hit the “Edit” button in the upper right corner while viewing messages.  Then, tap the messages you want to delete and hit the “Delete” button.

Much easier, less error-prone.

Metaphor in fantasy and science fiction

December 28th, 2008

Metaphor doesn’t work in the opening of fantasy and science fiction.

Take a traditional work of fiction that opens:

Tom was a rock.

From this sentence, we know two things: Tom is a solid, reliable character, and the writer isn’t very imaginative.

Now that a fantasy novel that opens:

Tom was a rock.

In this case, perhaps Tom is an earth elemental.  Or maybe we are reading something like a fable, with talking rocks, trees, and animals.

A science fiction novel that opens:

Tom was a rock.

means that Tom is a silicon-based lifeform, and we will be dealing with aliens (either just aliens or a mixture of humans and aliens).

The opening of fantasy and science fiction works establishes the world–thus, metaphor can’t really be part of that.  Once the world is firmly established, then metaphor becomes workable because we the readers know what is and isn’t part of the world.

Delete unsendable iPhone email

September 21st, 2008

Here is an easy way to get rid of email on your iPhone that can’t be sent.  (Why would you get unsendable email?  Well, in my case it came from having three-year-old twin boys…)

1.  Switch to Airplane mode (Settings / Airplane Mode / On)

2.  You may have to turn off the fetching of new mail temporarily as well (Settings / Fetch new data / Advanced / / Manual)

3.  Create and send a new message

These steps will force the Outbox to be visible (from the Mail application go to Mailboxes and you will see the Outbox).

4.  Delete the messages you don’t want.

5.  Reverse the changes you made to Settings.

That’s it!

Game ratings explained

July 3rd, 2008

Ever wonder what game ratings really mean?

  • 10  Average
  • 9.5  Below average
  • 9  So awful it’s not even worth the free review copy we got

Solar-powered Palm

June 14th, 2008

Allen Wong created a Palm-in-a-book and is now working on a revised version: a solar-powered Palm device. For the book, he stuck a Palm PDA into a notebook, then added an infrared keyboard.

For the solar version, he tore everything apart and is working on making the combination solar-powered. Very cool hacking–I hope he gets it working.

Improvisation

May 29th, 2008

I needed to check our model train track for continuity, for our boys. I didn’t have a multimeter, so I improvised. I used a 9-volt battery, an LED, and a wire. I consider this absolutely basic stuff–something I learned so long ago, I’ve forgotten when I learned it.

I hope that we can teach our boys that they are capable of solving problems.

Fry’s and family videos

May 27th, 2008

We went to Fry’s yesterday and looked at the videos.  Fry’s put “The Adventures of Baron von Munchhausen” and “Corpse Bride” into the Family section.  While I personally agree with that choice (although they aren’t appropriate for three year olds), I was surprised that a company felt that way as well.

Old Man’s War, by John Scalzi

April 28th, 2008
So when you turn 75, you join the Space Defense Forces. Kind of strange–the colonies only want people who’ve been around a bit. At least our intrepid hero is smart enough to realize that if it’s a two-year commitment that the SDF can decide to renew up to 10 years, that you’re really in for 10.Old Man’s War takes us through a shooting gallery in space between humans and everyone else. We get to see the world through the eyes of John Perry, a 75 year-old green recruit who is getting his first taste of life off earth. Mostly, it wants to kill him.It’s fun watching John grow throughout the book.

Online games

April 21st, 2008

If you have young children, you may have found that some of the popular sites for TV characters have simple online games.

It looks to me like these games are contracted out to separate companies.  Even within a site, the games have different artwork (for the most part, although the main characters seem to be consistent, so those must be supplied by the main company).

One game had music and sound effects that wouldn’t have been out of place in an 80s arcade game.  Amusingly,  one of the lines by the main character had static in it.  Apparently they hadn’t bothered to clean up their original recording, since digital music won’t introduce static.

Palm OS Development

March 21st, 2008

If you are interested in developing for Palm OS, then you probably want the Palm OS Development Suite (now called the Garnet OS Development Suite…the initials mean something, I’m sure…)

After some searching, this appears to be the correct link: http://www.accessdevnet.com/index.php/Garnet-OS-Development-Suite/View-category.html